Yidan Hu
UNREAL ENGINE / XR / REAL-TIME STORYTELLING

Worlds beyond
the screen.

Four explorations of presence, performance, and perception—built through storytelling and real-time technology.

01 / LIVE MOTION CAPTURE

Lucid Dreaming

A live motion capture performance exploring digital burnout. A woman wakes, works, and dreams on repeat as her subconscious begins to overwrite reality. Motive and Unreal Engine connect body data, lighting, and level shifts to a story of psychological fragmentation.

MY ROLE

Screenwriter · Lead Unreal engineer · Character modeling · Production director

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Motive Screenshot
Mocap Setting 
UE Live Link Face
UE Blueprint
02 / MULTISENSORY VR

ZEN: Multisensory VR

A virtual temple experienced through incense, wind, and the sound of a singing bowl. Smooth locomotion and Blueprint-driven air pumps connect physical sensations to narrative moments, drawing on the Buddhist symbolism of the elephant.

MY ROLE

Screenwriter · Director · Lead Unreal engineer · Production director

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Floor Plan
Storyboard 1
Storyboard 2
UE Rendering
03 / TRACKLESS RIDE

Myco’s Secret

Follow Myco, a sentient organism, into a bio-laboratory with a mirrored world beneath its surface. Spatial audio, dynamic lighting, and a Blueprint-linked scent system expand the ride into a multisensory narrative. Inverted and retextured environments blur perception and reality.

MY ROLE

Screenwriter · Director · Lead Unreal engineer · Sound designer · Production director

Watch the physical ride experience ↗

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UE Mapping Render 
Real Ride Experience
04 / CINEMATIC WORLD BUILDING

Wuxia

A martial artist fights through waves of enemies toward a mountaintop duel. Built with Unreal Engine Sequencer, Mixamo combat animations, and MetaHuman and Mixamo character assets, the sequence explores cinematic choreography, camera design, and martial arts spirit.

MY ROLE

Screenwriter · Director · Lead Unreal engineer · Production director

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UE Worldbuilding 
UE Sequencer